A Duck Has An Adventure

A Duck Has An Adventure is a game by Daniel Merlin Goodbrey. It is a "hypercomic", which means that the storyline isn't consistent, but the player can affect it. The goal is to complete all 16 endings, and also find 7 hats and 12 achievements along the way.

on this link to play =https://www.digipuzzle.net/education/games/index.htm
The game begins with a simple picture of a duck, who is the main character. By clicking the duck more pictures in a comic style appear saying: "A duck wants: (QUACK!)" The player can the choose A simple life, An education or High adventure, creating three sub-plots. Each of them branches even further (see List of plots).

Endings
The main goal of the game is to discover all 16 endings. Notice that this doesn't necessarily mean, that each ending corresponds to one consistent story, because of looping.

Achievements
The 12 achievements are special bonuses that can be found along the way. In order to complete all 16 endings, at least 11 achievements have to collected.

Hats
There are 7 hats that can be collected throughout the stories.

Map
Since the game is played on a square grid, a simple map can be made showing all the panels of the game.

Virtual version of the map